
Kylie O’Keefe | Producer at Epic Games
I am dedicated to building scalable and sustainable processes for teams, ensuring on-time delivery without compromising quality. I'm passionate about leading cross-discipline teams, driving efficient production pipelines, and fostering collaboration between internal and external partners. Drawing from my background as an outsource artist and developer, I collaborate closely with leads to identify and eliminate bottlenecks, streamlining workflows.
I’m currently working on the unreleased Epic Games and Disney project.
Check out my previous work on LEGO Fortnite, MetaHuman, Unreal Engine, and more below!

Managing game-ready assets for every Fortnite Outfit and LEGO Brick in LEGO Fortnite
Thousands of Assets in Only 4 Months
On LEGO Fortnite, a survival crafting game, we brought to life thousands of beloved Fortnite characters as LEGO Minifigures. We also crafted game-ready digital replicas for thousands more physical Lego pieces.
When I joined the team, we had no characters in-engine and no Lego pieces tracked. I had less than four months to figure out how to launch 1,200+ characters.
I began by integrating everything into Shotgrid—configuring assets, tasks, and pipeline steps based on existing workflows. I developed burndown charts, custom pages, queries, and scripts to track and evaluate progress at the massive scale the project required.
This data revealed slowdowns in specific steps of our pipeline. I worked closely with artists and developers to revamp our vendor delivery system, prioritizing areas of highest impact to address critical roadblocks in our process.

Delivering elevated artistic and technical standards with MetaHuman + 3Lateral
Multi-Project Management
The character team was a small, scrappy team who contributed to many projects across and outside of Epic.
Beyond my role as an Producer, I also worked closely with leads and directors to develop art tests, create written documentation, conduct reviews, and provide constructive feedback to vendors.
Notably, I even created several assets shipped in MetaHuman Creator!
I cultivated strong vendor relationships, building trust through transparent communication and hands-on support.
I procured new vendors, supported contract negotiation and execution efforts, managed budgets and tasks, evaluated partner performance, and aligned creative output with our business goals.
With multiple simultaneous projects, I had to navigate conflicting tasks, roadmaps, and priorities. I worked closely with artists and developers to ensure work met Epic’s tight deadlines and high standards.
Additional Shipped Titles

Documenting and teaching best practices for game development in Unreal Engine
Empowering Through Engagement
I produced educational materials—including sample projects, conference talks, and white papers—to highlight the intended workflows of Engine features.
Developing expert-level content and answering licensee questions via Unreal Developer Network required me to deepen my understanding of game workflows and collaborate across departments to solve complex problems.
In my commitment to knowledge-sharing, I've consistently mentored and led junior production and art staff.
Whether through providing comprehensive training in production tools, organizing department-wide retrospectives, swag giveaways, and team-building events—I tailor my production support to meet the specific needs of my team.
I entered the game industry as a GDC Conference Associate and I bring that enthusiasm and drive to help everyday.